Games Tournaments
Every WhyNot game with a tournament landing — practice in your browser, watch The Dirrty Mixbag forum for announcements, and compete when the window opens.
Next up for tournaments: Asteroids, Tetris, Pac-Man, and Bomber — we’re lining these four up first for community windows. Jump into each game, warm up your runs, and watch the forum for dates and format.
Arcade spotlight
A quick nod to the originals behind the next wave — mazes, pits, and arenas that defined arcade and home play.
WhyNot Asteroids
Atari’s vector classic (1979) invented the “thrust and survive” loop — clear rocks, split asteroids, chase high scores in open space.
Open tournament page →
WhyNot Tetris
Tetromino stacking began with Alexey Pajitnov’s puzzle (1984): seven shapes, one pit, endless flow — the gold standard for “one more game” runs.
Open tournament page →
WhyNot Pac-Man
Namco’s maze chase (1980) turned a single-screen labyrinth into a global icon — dots, power pellets, and four ghosts with distinct personalities.
Open tournament page →
WhyNot Bomber
Grid-maze bomb action traces back to Hudson’s Bomberman (1983): break walls, trap rivals, and clear the board — perfect for timed tournament pressure.
Open tournament page →
All tournament pages (18)
Coming soon · Games in production
- WhyNot 2048 /whynot-games/hybrid2048/tournament/
Merge tiles on a 4×4 grid — score chases and Hybrid Protocol bragging rights when the tournament window opens.
- WhyNot Arena /whynot-games/arena/tournament/
Top-down arena combat — waves, scoring, and bragging rights when competition starts.
- WhyNot Asteroids /whynot-games/asteroids/tournament/
Vector space mayhem — survive the rocks, grab power-ups, and sync with the leaderboard when competition starts.
- WhyNot Bomber /whynot-games/bomber/tournament/
Bomber-style maze chaos — bombs, shots, and power-ups. Sharpen your runs before the community bracket opens.
- WhyNot Echo /whynot-games/echo/tournament/
Timing and action — get consistent before the tournament clock starts.
- WhyNot Invaders /whynot-games/invaders/tournament/
Retro wave defense — weapons, waves, and score chases when the competition window opens.
- WhyNot Joust /whynot-games/joust/tournament/
Aerial joust-style combat — sharpen your runs before the community bracket.
- WhyNot Missile /whynot-games/missile/tournament/
Missile-defense chaos — protect, score, and climb the board when the event goes live.
- WhyNot Mon /whynot-games/mon/tournament/
Skill-based arcade — practice your best run before the tournament window opens.
- WhyNot Pac-Man /whynot-games/pacman/tournament/
Player-built mazes, community level submissions, and Pac-Man tournament hub.
- WhyNot Papercut /whynot-games/papercut/tournament/
Fold-and-cut puzzle action — refine your runs for the upcoming community event.
- WhyNot Pong /whynot-games/pong/tournament/
Classic paddle volley — dial in your timing before the community showdown.
- WhyNot Runner /whynot-games/runner/tournament/
Endless runner — obstacles, scoring, and leaderboard heat when the event drops.
- WhyNot Snake /whynot-games/snake/tournament/
Classic snake — grow, survive, and post scores when the bracket goes live.
- WhyNot Solitaire /whynot-games/solitaire/tournament/
Klondike in the browser — fast clears and high scores when the tournament window goes live.
- WhyNot Sweep /whynot-games/sweep/tournament/
Minesweeper-style logic under pressure — clear the field and chase the board before scores count.
- WhyNot Synapse /whynot-games/synapse/tournament/
Reflex arcade — practice now, compete when the window opens.
- WhyNot Tetris /whynot-games/tetris/tournament/
Stack blocks, clear lines, and climb the board — a WhyNot Tetris community run is on the horizon.